Interactive teaching programmes
 

Activity 42: The story of 7

Teaching points: This activity introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities.

Learning objectives:

To use mathematical language in the correct context

To begin to recognise numbers

To begin to match numbers to sight and sound

Interactive whiteboard program